In a post on Twitter recently, user Garden of Eyes has managed to take Lilith Walther’s recently released demake of Bloodborne and give it a slightly more up-to-date tweak. In particular, the main things they appear to have added to the game are ray tracing and given it a widescreen look, presumably to accommodate modern screens. In response, the demake’s creator has expressed joy at the work that’s been put into the mod, saying that it’s a “wild concept!”
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A number of images attached to the tweet, as well as a video linked to YouTube, show what Bloodborne PSX looks like with Garden of Eyes’ additions. It does indeed make a difference when the reshade is added to it, as well as being put into widescreen. The inclusion of ray tracing also makes the lighting look that extra bit more spectacular. Of course, all of this was achieved without spoiling the original vision that Walther had when she first started the project. It also shows just how much the community is willing to help each other out.
Ray tracing is a huge deal when it comes to video game development, but it’s generally reserved for AAA releases. That’s not to say that only graphically stunning games are privy to it. After all, Minecraft recently had a ray tracing version back in 2020, and the technology really does make a difference to a game’s lighting, even one that is intentionally retro-looking.
Bloodborne PSX had already been downloaded 100,000 times just 24-hours after it had was released. While it’s not a re-imagining of the full original gothic title, the few hours that it does represent give the game that mid-1990s, almost Nightmare Creatures, vibe, which is still a faithful homage to FromSoftware’s 2015 release. The fact that there is now a ray tracing and widescreen mod for it only adds to the general appeal of it, and hopefully it will continue to be downloaded and played by thousands more.
Bloodborne is available on PlayStation 4.
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Source: Twitter, Itch.io (game download)